A simple tool for smart researches
Overview
Monkey3D (also known as Monkey 3D) is divided in two software :The editor allows you to build mutable 3D scenes by creating primitives or by importing 3D Studio (3ds) files. Since there are so many modelers, the editor is just a simple tool that allows you compile external works to easily build scenes and save them in an XML file.
The engine allows you to visualize those scenes freely or with constraints. The engine supports a large set of commands that can be sent localy via the integrated console, or via the network (see remote stimulation). With those commands, you can easily introduce dynamics, by altering any elements of the scene, as well as projection, camera movement and appearance parameters.
The engine is also OpenGL Quad-buffered ready for immersive and augmented reality stereographic experiences.
Monkey3D was designed using the Java language and the JOGL OpenGL binding. Thus, it is not a bad idea to have an OpenGL ready graphic card for hardware acceleration.
The system proposes the classic set of 3D primitives and supports .3ds 3D models as well as dds, sgi, rgb, gif, jpg, png, tga, tif and bmp texture image file formats.
We made efforts to create a software as simple to use as possible. People that may be interested in using it would be : scientists, coders and designers.
Topics
If you are interested in this software, please leave a message in the Contact page.