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Monkey3D | Screenshots | Editor | Engine | Engine commands | Local stimulation | Remote stimulation | Contact

Editor


Views

The editor presents you 4 different points of view of the scene : top, front, left and isometric.

View

You can distinclty change those point of views either via mouse navigation or by selecting a pre-defined view point.
Each view can be deactivated. Also you can distinclty change the shade model as well as the polygon mode and the field of view.

 

Mouse navigation

Press left button to select, middle to pan, right to rotate, wheel to zoom.
With ctrl pressed, the wheel zoom increment is decreased.
With shift pressed, the wheel zoom increment is increased.

Mouse navigation

While pressing the right button, you can rotate the view : yaw : left-right, pitch up-down.
If you keep ctrl pressed you can only yaw left right, if you keep shift pressed you can only pitch up-down.
If you keep alt pressed you can roll left-right.

 

Tool bar

The tool bar is located just bellow the menu. There are shortcuts to run the engine, open the help, show/hide axes, show/hide grid planes and free memory.
If you press "Run engine", the engine panel will be shown to allow you to quickly test your scene. However, it is better to run the engine separately since the engine will be ran in a limited mode (no console scene alteration, limited memory, less stable, etc.).
Don't hesitate to press "Free memory" if you think that the editor starts to slow down.

Tool bar

 

Tools

The tools panel is divided in two sections : the scene tree and the attributes panels. When you select an element in the tree, you can alter it's attributes in it's corresponding panel(s).

Tools

If you right click on an element, a popup menu containing the actions available on this element appear. For example, if you right-click on "Geometry" or on a group, you can add geometry elements.
Also, to add a new material, right-click on "Materials", for a light, right-click on "Lights", etc. You can also remove, cut/copy paste elements, etc.

Popup menu

 

Cut/copy paste

The cut/copy paste feature works between scenes for geometry elements and group elements.
Note that you can't copy a group in another group, neither copy the scene root nor a scenario.
Copying materials and lights is immediate (no paste needed).

 

Attribute panels

Different element types may have their own custom panel, some share a set of panels, all have the "Advanced" panel where you can modify the exhaustive list of a given element's attributes.

Some attribute panels

Note that some element's attributes may only be altered in the "Advanced" panel since we did not have time enough to make custom gui for everything yet.